Benefiting from improvements in arms and armour these elite warriors are still formidable, even when they choose to fight on foot. 33. 48. Dismounted Polish Knights. heavy infantry. Well trained, elite troops, and well equipped with plate armour and sword. Fighting on foot, these knights make capable heavy infantry.
Introduction. It is 1174, and the Middle East is the stage for a three-way clash of cultures, religions, and ideas. The crusades are at their height. The Catholic crusaders still hold the Latin kingdoms established at the end of the First Crusade. Believing in the righteousness of their cause, they fight bravely against the overwhelming forces
As the Mongols go around, take pot-shots at their generals. Keep training assassins - yes, it will ruin Sultan's reputation but better tainted than defeated. Spread their armies thin. Mongols win easily because for every army you attack, there are 3-4 other stacks standing right behind to reinforce.
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In other words, 2 settlements able to support 8 units will have less upkeep than 1 city with 4 slots. Oh one last note i have to make. I would recommend you fully stacked your capital regardless of distance from border because of the fact that inevitably, your capital will be the first target of a crusade/jihad.
thebigbenman 12 years ago #4. there's no battle being fought in auto resolve. the computer will take your stack and the enemy's stack and fight them unit-by-unit, in order from left to right, winner moves on to fight the next unit, etc. it seems to pretend it's all close range melee and rely on those stats, so heavy armored infantry do great
Infantry, Spearmen: Swiss Pikemen or Landsknecht Pikemen. Ranged, Gunpowder: Musketeers. Ranged, Pre-gunpowder: Retinue Longbowman or Aventeriers. (Aventeriers do more damage and are better armored
4. 9. 730. 250. can_formed_charge, can_withdraw, hardy, hide_forest, knight, sea_faring. 20 ratings Good unit. Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents. castle Baron's Stables. Baron's stables allow for the recruitment of capable cavalry units.
Hand gunners are not meant to be used to stay back and shoot like the others. Handguns have a short range and they have a much better attack and defence than Attack: 11 Defense: 13 Armor: 7 compared to Attack: 6 Defence: 3 Armor: 0 for both Musketeers and Aquebusiers and they are best used to fire a volley or two into the flanks or rear of an engaged unit to wreck their morale form the
KEW3.
medieval 2 total war best units